Wednesday, July 28, 2010

Plastic Animation Paper: free


I've played with the demo version of this software, and it is quite user friendly for a paper-less drawn animation workflow. The developers have released the full version of the software for free, no strings attached. I'm not sure if I have any readers at this point, but if I do, maybe you'll be interested in this.

Free download page
Thanks to Speaking of Animation for the news!

Tuesday, July 27, 2010

Back to basocks



I took a break from animating last week to make a few more sock creatures. I only remembered to take pictures of one of them, and here he is!

Saturday, July 24, 2010

Smiley

Who's your dentist?
This is a WIP shot of the last major "character" of the project. It may end up having dozens of cousins, uncles, etc., but he will be the main attraction. It is loosely based on my memories of other artists' depictions of actual pterosaurs. So I guess that makes him (her?) authentic!
Sinopterus dongi(What, you don't see the resemblance?) Image via Wikipedia

I did decide to go with a bold red color scheme for this one. It will have quite a bit more color once I do some textures for it. But that probably won't come for a while. I hate making textures, and sometimes they make animating less responsive, so I may wait a loooong time before I do them. Or if I get inspired, they may come sooner! I still have some more work to do for this. I see a medium-large crest in his future...


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Thursday, July 22, 2010

You're going down!

"You're going down, hand control bugs!"
I spent about an hour reassigning points to the bones in his hands. This will result in smoother, but not perfect deformations. But with the level of realism I'm aiming for, a few funky finger creases won't bother me. I thought I was going to have to reinstall the rig because of the hands. But I found out I just didn't understand the controls for the fingers! So after tonight I will turn my attention back to the pterosaurs and the zeppelin (which I haven't really shown yet).

Saturday, July 17, 2010

Color Schemes

When I started working on this project I wanted it to be very "pretty." I tried to be deliberate in choosing my colors, instead of just randomly slapping different colors on different parts of the characters. The result was this outfit, which we all now know and love:


(Yes, I also mourn the loss of the suspenders, but I didn't want to fight them through the whole animation process. Only a few new frontiers per project, please.)

Back to the point. Today I discovered an online color scheme chooser. Using my base inspiration (the orange shirt) I made this monochromatic color scheme:


Kind of uncanny how closely my previously picked colors matched the generated color scheme! But it gets even more interesting. Here are shots of the critters I created for the project:
(In the interest of full disclosure, I tweaked these colors to match the palette, but the original colors were very similar. I just didn't remember the exact colors after-the-fact when I made the screen grabs.)



And finally, here is an overall color palette I generated based on the starting color (the orange shirt):


Yup. There's the shirt, there's the pterosaur, And there's the shark. I wonder what color the next major beastie in this project will be? I really was not planning on having a bright red critter, but now that I look at this palette, I'm seriously considering it. But will my artistic vision over rule the generated palette? Only time will tell.

Friday, July 16, 2010

Stretching

There are a few pose tests just to see how the rig reacts. So far, pretty nicely. There are a few strange things going on, but it look pretty nice to me.



Thursday, July 15, 2010

Flight

well, the rigging went faster than I thought it would, thanks to TSM2. And my old wing rigging system works better than I remembered it did. So I have flight. and wings that fold and crease nicely, even when the pterosaur is in all kinds of crazy poses (those will come later). But for now, I am happy... and I need to go to bed.

Argh! It was supposed to loop so you didn't have to click "play" over and over. Sorry.

Wednesday, July 14, 2010

The Dark Night


In creating models to animate, there is a dark period. Modeling is enjoyable. My drawings or imaginations gain three-dimensional form. After modeling comes boning, rigging, and smart skinning. The controls for 3d are easy to think about as "bones." A bone to move the arm, leg, etc. But it isn't always easy thinking about where to put those bones to make my creations move like they should!

After bones, a rig must be created to animate the model. The rig is the controls used to animate the model. Most models get stuck in modelling limbo for a long period of time. (The oil shark was a notable exception. No legs/fingers/toes makes things go much quicker!) And then rigging a pterosaur... But after the night comes the morning! (Maybe he'll be done this week.)

Monday, July 12, 2010

Trusty Animal Sidekick


Every fisherman needs a faithful pterosaur at his side!
(P.S. It will have eyeballs when it is done.)

Sunday, July 04, 2010

He Moves!

I now have a partially rigged face and skeleton. It's a nice milestone, but it shows me a lot more than needs work, too.

Saturday, July 03, 2010

Happy/Angry Eyes


I'm having fun with this guy. When the character begins to have expression instead of being a lifeless manikin, it is so great! He even has ANGRY EYES!