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"You're going down, hand control bugs!" |
I spent about an hour reassigning points to the bones in his hands. This will result in smoother, but not perfect deformations. But with the level of realism I'm aiming for, a few funky finger creases won't bother me. I thought I was going to have to reinstall the rig because of the hands. But I found out I just didn't understand the controls for the fingers! So after tonight I will turn my attention back to the pterosaurs and the zeppelin (which I haven't really shown yet).
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