Thursday, August 05, 2010
Color Schemes: Part 2
In a previous post I mentioned that I was going to use a color scheme generator to make a color palette for each character in this project. There are four major characters, and each has its own palette based on the master palette in the center. These palettes turned out quite a bit more lively than I anticipated. This is either going to push me into much brighter color territory than I anticipated, or I will deviate from these palettes as I texture. But whether I stick rigidly to these or not, my thinking has been greatly expanded by using a palette generator.
This is a bit of a digression from my previous rant about rigging suspenders. Last night I spent a few hours fiddling, and I have rigged the suspenders so that they stay "ok" in most situations, and have a few controls to tweak them to perfection after the main animation is done.
The beauty of doing a project like this alone is that there is always something else to do if I get tired of working on one aspect of the project. But it is dangerous because there is always something to "fiddle" with that may not make any real progress!
P.S. Here is a link to a bunch of other color palette tools. I haven't tried any of them out.
EDIT: I did some playing with texture maps based on these colors, and the results are not happy. I think I will need to do a lot more testing to determine if these will work. As palette they look ok. But, in the words of my venerable brother, "Don't let an automatic palette generator make you make bad art." Such wisdom.
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